Inspiration
in Its Many Forms
First, I’d like to
thank Maya for being such a gracious hostess and inviting me here today. She’s
pretty awesome.
Good storytelling
will always inspire me in some way, be it in the form of a book, a song, a
movie, or even a video game. Yes, I said video game, so let’s talk about that
for a moment. I like playing video games: the Tomb Raider, Assassin’s Creed, and Dragon Age series.
I was playing Shadow
of Mordor, but it’s pissing me the ever-loving hell
off, though it is quite challenging for frustratingly specific reasons. I’ve
put it on the back burner for a bit. Skyrim
is in the lineup of games-to-play, but after spending over 180 hours playing Dragon Age: Inquisition, I know that one
is going to be much longer. I don’t game on a regular basis, though it might
sound otherwise. It’s all or nothing with me, as in not at all or 16 hours
straight several days in a row. In fact, I hadn’t turned on my Xbox in weeks
until last Sunday when I decided to start Tomb
Raider. It’s the 2013 Game of the Year edition, which was nothing but a
damn roller coaster ride for seven hours straight right off the bat. Holy crap!
And yes, it all
started with Pong.
I point all of this
out so you understand the level of gamer I am when I tell you that Assassin’s Creed first pulled me into its
story that is so incredibly interwoven with actual history that I was in awe of
not only the storytelling and depth of the characters, but also the amazing
accuracy of the maps, the detail of the architecture of cities during the
Renaissance, the early settlements of North America, and the oceans and islands
of the Caribbean. It’s like historical fiction, and it blew my mind. And it
made me really, REALLY want to write for one of these gaming companies. Future
goal set. This particular series had me actually gaming regularly for a while
too. The key here is that the games foster all kinds of ideas, so I have to
have a notebook nearby when one strikes. My imagination goes into hyper-drive
when I’m playing, the worlds are so intensely built. The games remind me to
explore the possibilities of my stories because there are so many options with
RPGs, so many different directions to take. Not so much with Tomb Raider; it’s a pretty straight
shot. But when presented with a choice, every decision has a specific
consequence, and I believe that’s important for the characters in our stories
as well. That they understand and see the possibility of their decisions, or
not, and suffer the consequences.
Similarly, specific
authors and their books inspire me to write. J.R. Ward with her Black Dagger
Brotherhood series is always inspirational when it’s not heart wrenching like
the last one I read, The Shadows. The
wounds are still raw enough on that one that I can’t write the review yet, and
it’s been a few weeks since I finished it. Patricia Briggs’ Mercy Thompson
series is another that inspires. The history Briggs includes in this series is
amazing, and I’m not just talking about American history. She pulled out the
old tales when it comes to the Fae—the not-Disney ones; the stories that were
intended to frighten little children to behave. But that’s not all. Briggs’
writing challenges me to be a better writer because when I read her, I am so
incredibly humbled, and maybe a lot intimidated. But I don’t give up writing
because it is that important to me,
to tell my stories to the world. And I keep writing and getting better because
that’s how it works with everything: practice makes perfect, makes you a master
at your skill. Mastery doesn’t just happen. You
make it happen. I’ve never really been a master at anything. I’m more of a Jill
of all trades because I like to learn, and I learn what I need to know and move
on. I decided recently that I need to master in at least one thing and I’m
working on making that happen.
The inspiration for
my upcoming book Dusk of Death was an
art piece by Joana Contreras. It was
originally written as an essay for a college English class, which I share at
the end of the book, but after sharing it online all those years ago, I was
challenged by a friend to expand on the idea and it turned into a novel, much
to my delight. Armen’s voice broke through and I wrote a chapter every night
back then, finishing in just over a month.
In my family,
creativity comes in all of its forms. We are writers, musicians, actors,
artists, and dancers. Sometimes in more than one; most times in no less than
three. Creativity is a part of my being. I could never imagine not being this
way.
Whether or not you’re a creative person,
what inspires you to do what you do?
Demons,
detectives, and a forensic scientist who has fallen from Hell. Hell wants her back.
Let the demon hunt begin.
______________________________________________________________
______________________________________________________________
When Armen Leza fell from Hell, demon
hunting was the last thing on her mind, but when all Hell breaks loose, this
Fallen is humankind’s only hope for salvation.
Armen feels alone
in her flesh. She can hear things unheard by humans, scent out the gut-churning
stench of evil, and see the shades that lurk in the shadows, but if there is
one thing she knows for certain, it’s that demons lie.
When her past keeps
rearing its ugly head, Armen and Phoenix P.D. Detective Terry Armstrong must
face an apocalyptic event that will throw this world into the Darkness forever,
leaving the fate of all humanity in the hands of the malevolent. Getting
the truth out of demons can be murder, and Armen must do so before they succeed
in extinguishing the Light.
NL “Jinxie” Gervasio is a creator and destroyer of worlds as both
editor and author, and has discovered she’s quite good at the romance
thing—writing it, that is. Jinxie reviews books in her spare time, of which she
rarely has any, and spends most of her time—when not working in the IT
industry—chained to her laptop writing, editing, gaming, or watching movies.
But mostly editing.
Born on Friday the
13th, her dad wanted to call her Jinx; her mom said no. After 34 years, she
discovered the nickname, and she's grown quite attached to it, thereby choosing
the moniker as her interwebz handle. She lives in Tempe, Arizona with Umi (her
mother), whom she cares for. She enjoys riding her beach cruiser “The Betty”
around downtown Tempe when it isn’t being used as a clothing rack, loves a good
pub crawl on occasion, and has had the pleasure and the heartache of
experiencing a love far greater than she could have ever imagined.
She welcomes you to
her worlds.
Jinxie is the
author of the Kick-Ass Girls Club series book Nemesis, and the
Prophecy series books The Dracove and Gods & Vampyres, as
well as co-author in anthologies The
434 Revolution, Into
the Darkness and Undead
Uncensored.
You can
find Jinxie wandering through cyberspace:
…or, y’know, just
Google “Jinxie G” and see what happens!
Thanks for having me stop by!
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